Ace3D Engine v1.5
Ace3D Engine development was initiated in 2002. The main objective of this investment was to create a solid basis for future interactive computer games. This engine was developed in several stages, a list of distinctive features were implemented step-by-step and it was first used in a Jump & Ride: Riding Academy 3D game.
But engine development cannot be paused or suspended, because new technologies arise constantly and their support is a must. New Derby Champion game should have used the Ace3D Engine v1.5, but shader technology appeared during the stage development and it was decided to switch the game to a new engine with a full shader support.



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